I'll be honest, this is one of the worst platforming game experiences I've had in my life. The movement is stiff, the wall jumping mechanic is incoherent (you only slide if you're moving downward, otherwise you bounce off sluggishly), the quality of the level design is questionable to say the least, and the controls are uncomfortable when playing on a QWERTY keyboard. However, knowing that this was a first-year college project by someone from France, where AZERTY keyboards are the norm, I forgive the creator, Kair0s, and hope they improve at making video games.
Tried it. Putting aside a few technical flaws like the framerate (running on an intel laptop with 1.7 Ghz processing and 16 gigs RAM) and how well the throwing mechanic works on certain level components, it's a quite decent and relatable game, especially as someone occupied with college work. You've certainly improved a ton. Keep it up :)
I was doing super well, getting intrigued by the story and this kept me going even with the unpleasant wall jump experience, but then my game got stuck when I died before a checkpoint:
Its an amazing game, needs some tweeks and quality of life (Like going backwards with A instead of Q ???), but still quite amazing and pretty.
Thank you for giving it a try! Yeah, the game isn't perfect at all. It was made at the end of my first year in video game studies and was really fun to make. As for the keybindings, it's because I am French, and the equivalent of WASD here is ZQSD :).
The story revolves around an invocation being abandoned by its summoner (the little guy in red), prompting a journey to find him. Along this journey, hints of a past story emerge (such as discovering a picture in a house or encountering a skeleton). By mimicking these individuals, the invocation evolves, changing shape and acquiring new skills to progress further in his own mission.
PS: The parallel human story follows a family abandoned by their father (killing himself, lol, you can find a hanging rope in the house). They live in a basement but decide to venture out, ultimately failing to survive and perishing atop the forest.
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I'll be honest, this is one of the worst platforming game experiences I've had in my life. The movement is stiff, the wall jumping mechanic is incoherent (you only slide if you're moving downward, otherwise you bounce off sluggishly), the quality of the level design is questionable to say the least, and the controls are uncomfortable when playing on a QWERTY keyboard. However, knowing that this was a first-year college project by someone from France, where AZERTY keyboards are the norm, I forgive the creator, Kair0s, and hope they improve at making video games.
Thank god you forgive me for making a game that you didn't like. I wouldn't know what to do otherwise.
Don't hesitate to give a try to Chroma on steam If you want to try a more up to date game on which I have worked on !
Tried it. Putting aside a few technical flaws like the framerate (running on an intel laptop with 1.7 Ghz processing and 16 gigs RAM) and how well the throwing mechanic works on certain level components, it's a quite decent and relatable game, especially as someone occupied with college work. You've certainly improved a ton. Keep it up :)
I was doing super well, getting intrigued by the story and this kept me going even with the unpleasant wall jump experience, but then my game got stuck when I died before a checkpoint:
Its an amazing game, needs some tweeks and quality of life (Like going backwards with A instead of Q ???), but still quite amazing and pretty.
Thank you for giving it a try! Yeah, the game isn't perfect at all. It was made at the end of my first year in video game studies and was really fun to make. As for the keybindings, it's because I am French, and the equivalent of WASD here is ZQSD :).
Thanks again for playing it ! Glad you liked it
Could you give some story background? I got super intrigued by it! Why do I start as a blob? Why I am seeing skeletons of loved ones? Whats my goal?
The story revolves around an invocation being abandoned by its summoner (the little guy in red), prompting a journey to find him. Along this journey, hints of a past story emerge (such as discovering a picture in a house or encountering a skeleton). By mimicking these individuals, the invocation evolves, changing shape and acquiring new skills to progress further in his own mission.
PS: The parallel human story follows a family abandoned by their father (killing himself, lol, you can find a hanging rope in the house). They live in a basement but decide to venture out, ultimately failing to survive and perishing atop the forest.
this is awesome, I love it
thank you ^^
nice game